I joined Sigma Seven, part of AMT-Sybex, in January 2017. My work includes designing and implementing new bespoke solutions for various high-profile clients, supporting existing clients and fixing issues, and developing and building the core product.
I was part of a team that developed the infrastructure for the game asset pipeline. From the tools for the DCC packages that produce the assets, to any extra processing and optimisation, and finally to convert to the native game engine format.
Towards the end of my last year of university I applied to many agencies and game developers to try to find work, and it was very disheartening to find that more than a few of the companies I applied to completely ignored me. I managed to find Midland Valley through my own means and at the interview used my honours project as the subject of a small presentation. Which resulted in my employment.
During my time at university, I applied to work for SCET on a short term contract to develop a prototype application for viewing 3D models of human bone breaks and fractures, for use in medical training.
I gained direct entry to 2nd year of a 4 year course in Computer Games Technology, a skillset and BCS accredited programming course specialising in games.
I graduated from Carluke High School in 2004 with 4 SQA Highers for Maths, Physics, Music and Computing, and one SQA Advanced Higher, also in Computing.