Neil Finlay
Software Engineer
About Me

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About Me

How I got where I am.

I currently live in Edinburgh with my wife Kirsty who is a professional actor, and my energetic chocolate Labrador named Ruby. We enjoy walks in the woods, or the clichéd walks on the beach when the weather is nice. I also enjoy playing the guitar and have played on and off for about 14 years. I’ve always got a book on the go on the kindle app which I read on the bus or train and mostly enjoy a good sci-fi or fantasy series.
  • January 2017 - Present

    Software Developer

    Sigma Seven / AMT-Sybex

    I joined Sigma Seven, part of AMT-Sybex, in January 2017. My work includes designing and implementing new bespoke solutions for various high-profile clients, supporting existing clients and fixing issues, and developing and building the core product.

    The Job requires excellent C# and software development skills both on the technical side and also the ability to produce concise and attainable specifications based on a customer's requirements. To be able to maintain and find ways to improve to legacy code, and working to improve our customer's existing solutions.

  • November 2013 - December 2016

    Junior Tools Programmer

    Rockstar North

    I was part of a team that developed the infrastructure for the game asset pipeline. From the tools for the DCC packages that produce the assets, to any extra processing and optimisation, and finally to convert to the native game engine format.

    The job required in-depth C++, C# and MaxScript skills; a good knowledge of 3D packages and 3D model data and general software development know-how.

  • June 2013 - October 2013

    Graduate Software Engineer

    Midland Valley

    Towards the end of my last year of university I applied to many agencies and game developers to try to find work, and it was very disheartening to find that more than a few of the companies I applied to completely ignored me. I managed to find Midland Valley through my own means and at the interview used my honours project as the subject of a small presentation. Which resulted in my employment.

    The job was very graphics oriented and involved fixing bugs and implementing new features in C++, utilising both Qt and OpenGL.

  • February 2012 - March 2012


    During my time at university, I applied to work for SCET on a short term contract to develop a prototype application for viewing 3D models of human bone breaks and fractures, for use in medical training.

    The application was implemented in Objective-C and C++, and used OpenGLES 2.0 with GLSL for the bespoke graphics engine.

  • September 2010 - May 2013


    University of the West of Scotland

    I gained direct entry to 2nd year of a 4 year course in Computer Games Technology, a skillset and BCS accredited programming course specialising in games.

    I won an award for academic excellence in that year, and I graduated in April/May of 2013 with honours (BSc (Hons) Computer Games Technology).

  • 1998 - 2004

    School and Pre-University

    I graduated from Carluke High School in 2004 with 4 SQA Highers for Maths, Physics, Music and Computing, and one SQA Advanced Higher, also in Computing.

    I left school with a desire to work and earn money, and had a job as a call centre agent and later as a chef, before returning to higher education to pursue a career as Software Engineer.

  • Born, 1987

Stuff I've Done

Some interesting things I've been a part of.

GeoField & GeoField Exchange

Sigma Seven

Grand Theft Auto 5

Rockstar North


Midland Valley

iOS Medical Prototype


Contact Me

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